This program implements the remainder of a Hangman program that was created by someone else.
My Code
import hangman.Hangman;
import java.util.Scanner;
public class HangmanUserInteface {
public static void main(String[] args) {
Scanner reader = new Scanner(System.in);
Hangman hangman = new Hangman();
System.out.println("***********");
System.out.println("* HANGMAN *");
System.out.println("***********");
System.out.println("");
printMenu();
System.out.println("");
// PROGRAM YOUR SOLUTION HERE
while (hangman.gameOn()) {
System.out.println("Type a command: ");
String command = reader.nextLine();
if (command.equals("quit")) {
break;
} else if (command.equals("status")) {
hangman.printStatus();
} else if (command.length() == 1) {
hangman.guess(command);
} else if (command.isEmpty()) {
printMenu();
}
hangman.printMan();
hangman.printWord();
System.out.println("");
}
System.out.println("Thank you for playing!");
}
public static void printMenu() {
System.out.println(" * menu *");
System.out.println("quit - quits the game");
System.out.println("status - prints the game status");
System.out.println("a single letter uses the letter as a guess");
System.out.println("an empty line prints this menu");
}
}
Model Code
import hangman.Hangman;
import java.util.Scanner;
public class HangmanUserInteface {
public static void main(String[] args) {
Scanner reader = new Scanner(System.in);
Hangman hangman = new Hangman();
System.out.println("***********");
System.out.println("* HANGMAN *");
System.out.println("***********");
System.out.println("");
printMenu();
System.out.println("");
// PROGRAM YOUR SOLUTION HERE
while (hangman.gameOn()) {
System.out.println("");
System.out.println("Type a command: ");
String command = reader.nextLine();
if (command.equals("quit")) {
break;
} else if (command.equals("status")) {
hangman.printStatus();
} else if (command.length() == 1) {
hangman.guess(command);
} else if (command.isEmpty()) {
printMenu();
}
hangman.printMan();
hangman.printWord();
}
System.out.println("Thank you for playing!");
}
public static void printMenu() {
System.out.println(" * menu *");
System.out.println("quit - quits the game");
System.out.println("status - prints the game status");
System.out.println("a single letter uses the letter as a guess");
System.out.println("an empty line prints this menu");
}
}
Comments
Fairly straightforward.